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Monday, December 30, 2013

YouTuber Corner Review #2: Wowcrendor

It is time for YouTuber Corner Review #2! This time I look at the wonderful world that is wowcrendor! He is much lesser known than Markiplier, only having around 350K subscribers. That doesn't mean anything, however, as he is well known among his fans as the "King of High Quality Non-Content". He's also best friends with Jesse Cox (who ironically I learned about through wowcrendor). Ironic because Jesse is more well known and has a larger fan base. I'll be reviewing him in a later YouTuber Review segment.




Wowcrendor is a machinimator (aka Machinima Artist) mostly known for his World of Warcraft machinimas, hence the name wowcrendor (though since then, he's been referred to as just Crendor which also happens to be his WoW Priest's name). He, however, does play and sometimes creates machinimas for other games such as League of Legends, Team Fortress 2, and more through his "I Felt Like Playing" series. He is part of the Polaris media group, which also houses names like Markiplier, Dodger, Jesse Cox, and the Game Grumps. He doesn't have a primary game genre preference, though some will argue it's primarily online games or MMOs (mostly because he has played WoW the most out of the games he's shown on his channel).

The YouTuber Ranking System

Presentation - As I've said before in the Markiplier review, presentation is everything. Wowcrendor's presentation isn't the most professional, especially his self-appointed title which is "The King of High Quality Non-Content". He is primarily co-oping with his friend, Jesse Cox, so the Non-Content aspect is perhaps referring to the fact his upload schedule isn't as persistent as a channel like Jesse's or Markiplier's is. His schedule ranges from 1-2 days between videos to as far as a week. This I find is a bit of a downside to him and most people, if they are used to people like the YouTubers mentioned who upload daily, might avoid subbing to him.

YouTuber Score: 7 out of 10

Content - Good content is still a subjective matter. Since I'm being critical right now, the following wording is based on my personal opinion. I still implore you to check out Crendor's channel despite anything I say.

Moving on.... Well, let's see... He is most notable for his Machimina work. I find majority of them to be funny and well done, even if the subject matter for certain ones is very simple (such as making fun of the fact Garrisons are added to WoW in Warlods of Draenor). Outside of Machinima content, his playthroughs of certain games can be appealing. His Leveling in WoW playthrough (which right now has 50 episodes) is a nice series to listen to, but I personally dislike the times he ends up playing one-off games in "I Felt Like Playing". That series is generally boring, tedious to watch because of the length and with mentioning the length, sometimes a single video can reach over 40 minutes long. He would have been better off splitting it into 2-3 parts at least. Lastily, his latest "special" with a friend (which was a Thanksgiving special) lasted much too long. He split it up into 8 parts, which seems a bit excessive especially since each part was minimum 20 minutes. As I said, I view Crendor as more of a Machinimator and not a Let's Player (which he seems to be adapting into when not making a Machinima, which is fine, go for it, Crendawg!).

YouTuber Score: 7 out of 10

Interaction - Interaction doesn't seem to happen as much as I've seen other YouTubers interact with their fan base with Wowcrendor. I know he does still talk to and interact with fans via his Twitter, but only 50K out of his 370K fans follow him there.  His answers are usually short and there's not really much added other than him giving slighty longer sarcastic responses.

YouTuber Score: 7 out of 10


Overall Score: 7 out of 10


The overall score is a 7 out of 10 because I don't necessarily agree with how he runs his channel (and thus runs a CrendorIRL channel, which effectively runs into maintaining his main channel). He's still fun to watch and entertaining 85% of the time. I've expressed my gripes already, so I will not repeat myself.

You can check out Wowcrendor's channel here!

You can watch two example videos of his content below!



Example Videos



Monday, December 2, 2013

Blog Update December 02, 2013

Hi everyone! I'm Crash Freak. You may or may not know me from YouTube. If you don't , here's a link to go check my channel out (or you could, you know, click the link in the navigation bar).


Anyhow... This is a blog updaaaaaaaate!


1) YouTuber and Gaming Corner

If any come out this month (which I'm debating), it'll most likely be one of each. Though that's not saying there "won't" be more than one. With Christmas coming up along with a long time friend visiting, I may not be doing much here or on my channel when it is close to said Christmas.  That being said, the reveal of the next 5 games of Gaming Corner is here!

Block 2 of Gaming Corner Review List


1) Psychonauts (TBD)
2) Serious Sam: The Random Encounter (TBD)
3) Blades of Time (TBD)
4) Borderlands (TBD)
5) Grand Theft Auto V (TBD)


2) YouTube Channel Update: Content Change

If you've seen my earlier videos, you'd know my content was never very consistent. For the most part, it was indeed about video games (though 90% Crash Bandicoot related). Then when I started college, it became a little bit more open such as some video editing classes and the like. Now, I've decided to give in and make it mostly a Let's Play channel. Though the content isn't strictly Let's Play. There will be occasionally more review-type videos like I did with Ruff Trigger in the future as well, but mostly the "usual" content will be Let's Plays. Click below to watch a few like Serious Sam: The Random Encounter, Prop Hunt and LoL Highlights.





Sunday, November 24, 2013

YouTuber Corner Review #1: Introducing Markiplier!

Welcome to a new segment of my blog called YouTuber Corner! In this segment, I will be reviewing some popular YouTubers. The first on my list for reviews is the one, the only Markiplier!



Image is from the Markiplier deviantART Group. Specifically, it's made by Fezent! Click here to visit their dA!



Markiplier is known as a Let's Player on the website YouTube. Very recently, he has achieved more than 1 million subscribers on YouTube overall. It was a rather quick climb as well, as the channel was founded back in 2012 - perhaps literally a year ago from the time of this article. Climbing to the top like that in such a short time is pretty unusual but good! His primary "shtick" is Let's Playing horror games such as Slenderman: The Arrival, Outlast and more recently Ib, in the RPG Maker Horror genre. He does, however, play other genre types from time to time such as simulation with Kerbal Space Program and RPGs like Skyrim.


The YouTuber Ranking System

Presentation - Presentation is important with a YouTube channel and Markiplier shows that he tries to keep goofiness and professionalism hand in hand. He crafts his individual thumbnails for both an eye-catching method and a humorous insight from his own mind, such as Inwards with creating the thumbnail of him falling repeatedly through portals. The channel is also well-organized into various Let's Play series lists and a One Off list, which is an episode of a game he either beats in one episode or he chooses not to continue after one episode (such as No Time to Explain).

YouTuber Score: 9 out of 10

Content - Typically, good content is a subjective thing. You could upload content daily and no one would like it or you could upload as little as once a month and people flock to it like flies. Markiplier is the rare instance that he uploads on a daily basis and manages to be fresh and entertaining still. Being entertaining is one of the most important parts about being a YouTuber or a Let's Player in general. I personally believe his drive to upload a video on a daily basis is what caused his channel to flourish so fast. The content is also high in quality, another factor

YouTuber Score: 9 out of 10

Interaction - Interaction with others such as the channel's fanbase is rather important. Markiplier does occasionally livestream to directly interact with fans (these are the rare days where he does not upload a video to his YouTube channel). He has also attended several conventions like PAX Prime and interacted with them, along with accepting game requests via Facebook (though he seems to usually deny requests during livestreams). 

YouTuber Score: 9 out of 10


Overall Score: 9 out of 10


The overall score is not a perfect 10/10 because no one is really perfect. His upload schedule is not completely consistent. The only consistent thing about it is "uploading everyday". The amount varies from 2 to 3 videos in a day. A couple of times the 2-3 videos may be short or not even game related (such as his vlogs or the 30 second spot reveal for his Channel Trailer). That's all well and good, but it's a reason the score isn't 10/10.  It's really the only gripe.

If you're not subbed to him, then watch the videos below and then click here to visit his channel and subscribe!


Example Videos

If my review isn't enough to persuade you to watch and subscribe to his channel, then check out the beginning of some of my favorite Let's Plays from him!

The Stanley Parable Part 1


Ib Part 1


Thursday, November 21, 2013

Gaming Corner: Ratchet and Clank - Full Frontal Assault Review

Time for another Gaming Corner, everyone! This time I'm tackling the Ratchet and Clank game, Full Frontal Assault, for the PlayStation 3 and PlayStation Vita!


First Impression: First impressions are something that is drastically important in any media, I've noticed. This is another time where my first impression was covered by the fanboyism that had come out of its shell when this title was first announced. I am a huge fun of Ratchet and Clank and would defend the series from being called a StarFox "rip off" for sure, but that doesn't mean I cannot agree on there being... a fluke or two in the series.

Gameplay: The gameplay within R&C:FFA (I will call it FFA from now on) is significantly different from its predecessors. This is actually a successor to Ratchet and Clank's All 4 One online multiplayer game. That fits the description nicely for this game, though FFA has a single player mode too. Anyway... The primary mechanics of the game have turned into a Tower Defense-like one. You always start each level, or map, with no weapons and have to go locate them from conveniently placed weapon pods throughout the map. They allow you to take one weapon per pod, with a choice of three weapons per each pod. Why Ratchet just doesn't have a weapon in the first place (especially considering he's had a blaster in every other game by default) is a bit baffling to me. Regardless, the objective in the game is to regain control around 6 planets, which serve as levels. The free roaming space travelling from A Crack in Time is now gone and we are back to the "Using a Menu to Go to Planets" feature again. You can play as Ratchet, Clank or Quark and use them to defend your base from waves of enemies while pressing forward once enemy waves are down and try to regain control of the planet through its Interplanetary Defense System. Progressively, the levels lengthen and get more challenging, before finally having us revisit one planet to fight the final boss, which happens to be a grown up version of the Quark fan from Ratchet and Clank 2. The gameplay on the Vita is largely the same as the PS3. Touch screen interaction was added, but I never used it because the normal buttons served the same purpose.

Graphics: Graphically on PS3, this game looks a bit less polished than the other Ratchet and Clank games. Not entirely sure with All 4 One, but I didn't like Ratchet's styling change in this game. On the Vita, the graphics are noticeably downgraded to that of a PlayStation Portable (thus PS2-like in comparison) quality that made me question the point of the port. The Vita is able to still maintain the beauty of games (look at Borderlands 2 Vita) but this game... no, it was a complete downgrade in textures, lighting and so forth.

Story:  This time in the Ratchet and Clank universe, we meet our heroes on Quark's spaceship. Quark lost the re-election for a 2nd term as Galactic President and now tries to find some crime to fight. Ratchet also notes that it's been surprisingly quiet and he is getting bored as well. As if he was heard, an alert goes off with a masked man threatening Quark and invading various nearby planets to take over their defense systems. Ratchet and Quark both agree that they have to stop this man, obviously thankful for someone rising up to do evil. Then after you save about two planets, the man reveals himself to be an adult that would be remembered as the Quark fanboy in Ratchet and Clank 2 (who gave you a bolt radius enhancer) and is named Zurgo. Crushed by how Quark betrayed his fans and become a laughing stock and dubbed "not a real hero", he vows revenge by taking over defense grids and framing Quark to cause a great disaster by hijacking the Weather Grid. Our heroes manage to track down and defeat Zurgo and while he's being carried to the ship, Quark stumbles and accidentally throws him off of a bridge.

--- Rating System ---

Gameplay: 2/5 - The gameplay tries to bring back or keep the "Run and Gun" feel of the single player story driven games of the series. Though the added Tower Defense element is very lackluster and feels a bit out of place in the universe. Yes, level designs had been restricted before due to being a linear platformer/shooter style game, but I feel like Insomniac was creating an entirely different game and at the last minute decided to slap on the Ratchet and Clank brand to test it out. Again, touch screen support was added for the Vita version but it was never used by me, so a pointless addition. The Vita version would get a 1/5 if I did a seperate score. The game has siginificant frame rate issues on my Vita at least (and I looked around, more people were reporting this). It didn't make the game unplayable, but it was vastly unenjoyable. I found myself completing most of the game on my PS3 and then transferring that file to the Vita to pretty much screw around.

Graphics: 3/5 - If we're talking PS3, the graphics are moderately okay for this title. They don't look as crisp and beautiful as A Crack in Time's did to me (and perhaps that's because A Crack in Time is my favorite PS3 game of the series). The designs were perhaps taken from All 4 One and not the Future trilogy, so the odd design (to me) for Ratchet might be for that very reason. If we're talking the Vita, however, hell no. These graphics were butchered to the point of why they didn't even opt for a PSP port along with a Vita port - as apparently PSP game support only stopped very recently - is beyond me. Hell, the Vita version could be considered as a cross platform title among Sony titles. With how it looked and acted, the PSP and PS2 could have probably run this version. It's similar to the problems with PS3 to PSP ports. It cannot be done with just a few people. And if you have a horrible result, don't publish the port. Just scrap it.

Story: 2/5 - The story is almost... very predictable and very disappointing considering the universe Ratchet and Clank take place in still has so many questions to be answered. However, someone at Insomniac thought it'd be a good thing to create a Tower Defense game and then slapped Ratchet and Clank onto it for possibly a bigger budget and I feel like the story was the very, very last thing on their minds when they finished the levels. Compared to the original PS2 trilogy and the PS3 trilogy, this story is utter crap. I would have been fine waiting for a game like Enter the Nexus to continue the Future trilogy, not a sequel to All 4 One (which has also been known as a bad Ratchet and Clank game).

Overall:  2/5 - Well, this is my lowest rating to date. For the PS3 version, yes, sadly. This is accurate for my opinion. I was excited at first at the announcement of a new Ratchet and Clank game, but disappointed when I found out it was labeled as Tower Defense. Despite that, I still bought it as I was a fan of the series and hoped Insomniac would surprise me. In the end, it did not. To make matters worse, it made me think of how little Insomniac might feel about their beloved series and if they decided to make it into a cash cow or not (which I certainly hoped not). The Vita version was an indicator of this, as they had assigned a small unknown development team comprised of only 3 team members that were ex-Insomniac members. THREE. ONLY THREE FOR INSOMNIAC'S MOST SUCCESSFUL FRANCHISE! When I noted that in the credits, I grew a bit more lax about my opinion on the game as a whole but that doesn't mean I won't tell people to not buy that version alone.


--- Where to Buy ---

You can by FFA on the PlayStation Network store or at your nearest GameStop. I DO NOT recommend buying the PS Vita version by itself. The PS3 version is cross-buy and you get the Vita version for free, but now I can see why it was free. It's a terrible port. And I reiterate, IT WAS ONLY MADE BY 3 PEOPLE!!


--- Screenshots ---

Here's some screenshots! These screens are from the PS3 version of the game.




Tuesday, November 12, 2013

Gaming Corner: Batman Arkham City Review

It's time for another GAMING CORNER review, everyone! *cheer, applause*




First Impression: My first impression with the game was a resounding "meh" mostly because at the time when this game was very new, I wasn't that big of a Batman fan. I assumed it would be like most superhero games, catering too much to try and be different and reinvent some ideals of the said hero. Superman 64, anyone? Anyway... Boy, I was wrong. My first impression was keeping me from this game for about 2 years before I finally bought the GOTY Edition.

Gameplay: The gameplay in this game is fantastic. It has some ups and downs, such as occasionally having an issue with targeting. There is heavy emphasis on melee combat and stealth takedowns. There is no way to gain an advantage by just shooting your way through the levels. There's also realism as it only takes a few shots from an enemy's handgun to kill you, even with a 50% damage reduction upgrade. Sometimes the game is unnecessarily difficult, as such with specific enemies that if you take them out, they'd have a heart monitor on and a villain would notice easily. A few times this was a problem toward the end of the game, giving almost no way of taking someone out without alerting other henchmen.

Graphics: Graphically, this game looked stunning. It captures the essence of Batman at its finest. The visuals are crisp and clear as well as the designs for Batman, Catwoman and so forth. The environment for Arkham City is also quite detailed, as it tries to capture a dysfunctional and destructive city variation of the Arkham Asylum.

Story:  The story is one of the strongest points of the game. Bruce Wayne (ie Batman) is taken into custody and thrown into Arkham City, a ruse Dr. Strange created in order to eliminate the criminals, which he considers Batman "not better than the rest of them". There are various subplots within the city that connect to Batman trying to find Dr. Strange and stop his overall plan. One of the majorly influenced ones is that the Joker is dying from a toxin left in his body from the previous game (Arkham Asylum). He then tricks and poisons Batman with the same toxin to force him to find the antidote. The plot also revolves areound Catwoman meeting and greeting Batman along with at one point saving him from certain death. Though Batman tricks Ra's al Ghul into letting him through the Trial of the Demon. When decieved, Ra's tries to defeat Batman, only to be outwitted and Batman takes a sample of his blood. Using this, he creates an antidote with Dr. Freeze (after a boss fight ensues), then finds his way up to the top tower with Dr. Strange. It is then revealed that he was working with Ra's and Ra's kills him. Before Strange dies though, he issues a self-destruct mechanism and both Batman and Ra's jump out, with Batman surviving and Ra's being impaled onto a pole. The game then ends after the Joker makes Batman go into a movie theatre and reveals Clayface has been playing his perfect imposter. A gunpoint, Joker tries to force Batman to hand over the toxin and then causes an accident, causing Batman to drop the antidote before he could give it to him. Despite trying to desperately lick up the antidote, the Joker dies and Batman even told him that it was his own fault as he would have given him the antidote despite knowing he'll harm more people.


--- Rating System ---

Gameplay: 4/5 - The gameplay is quite good in this title, bar the few hiccups here and there with targetting and the easily alertable enemy AI.

Graphics: 4/5 - The graphics are quite impressive for my liking. The visuals are stunning and they capture the atmosphere of a chaotic Arkham City perfectly. It was clearly an important aspect of development since Arkham City was an entirely new place (with Gotham in the background!)

Story: 4/5 - The storytelling in the game was high quality and easy to follow. There were even side quests that revealed interesting backstories from villains that were (apparently) from the previous game, such as The Riddler and a man who kept calling from a phone. There's even a DLC regarding Harley Quinn taking over for The Joker that takes place about a month after the events of Arkham City, too. I haven't played much of it, but it was pretty good.

Overall:  4/5 - Overall, I'd definitely recommend this game to anyone that enjoys Batman or superheroes in general. Though the GOTY Edition is out, so make sure to buy that!


--- Where to Buy ---

Batman: Arkham City can be purchased on Steam or through the PSN/XBL and GameStop stores!


--- Screenshots ---

Here's some screenshots!






Monday, November 4, 2013

Hey Guys!

Hey guys! I know I'm a little lacking in the content department here, but I've begun to become more active on my YouTube account as well as trying to be active on this blog.

Gaming Corner Reviews will continue to be a thing there, along with me talking 'bout stuff. Though I've started a Crash Freak Plays series of videos! Click here to view the playlist!

I've also started up a 2nd channel that'll be more or less a sketch comedy and vlog channel. It's known as NeoTanner and currently there's only one video up, but I'll have some projects uploaded soon! Click here to go to my NeoTanner channel!

Monday, October 14, 2013

Gaming Corner: Saints Row IV Review

It's time for an all new Gaming Corner review, ya'll! The next game on the list is Saints Row IV, sequel to the game Saints Row: The Third and its previous titles. The following may contain spoilers, by the way!




First Impression: The first impression I had when I saw this game being announced was that it was keeping the whacky styling of The Third which somewhat disappointed me, as I had been hoping for a true Saints Row 2 sequel. Fortunately, it did also seem like Volition was trying to fix things that most fans disliked with The Third such as trying to mix in seriousness with some humor again, though the overall plot is about an alien invasion. Needless to say, I was interested. Especially seeing as this started off as a Saints Row The Third: Enter the Dominatrix expansion game before being fully developed into the 4th game in the series.

Gameplay: The gameplay within the game is more or less the well defined controls of Saints Row 3. I consider that very good, as 3's strong point was its controls for me. In fact, it's one of the only things apart from graphics that 3 and 4 do better than SR2. The new addition to the gameplay, however, is Super Powers. That's right. Remember the Saints Flow DLC from SR3? Well, in this, you gain superpowers by hacking the simulated Steelport. The usual cop/gang notoriety level meter is now replaced with a Zin Threat Meter (I named this myself). It rises in the same way the previous meters do, but past 1 red bar, normal cops aren't chasing after you. The ones trying to kill you are, in fact, the Zin army itself. If the meter is completely filled up, then a Warden shows up that you have to defeat. Think of it as a mini boss. There's also an orange orb you can Speed Dash after and once you catch it, you destroy it to reset the notoriety (or wait for it to just, you know, deplete on its own). The weapons within the game are largely similar to SR3 with the exception of new types such as the Tentacle Bat, the Dubstep Gun and Inflate-a-tron. There's also the 'Merica gun from pre-orders. It also introduces side missions actually effecting the game's ending - A, B and C. Unlike SR3, the final mission doesn't have two outcomes. The endings are more or less the same with slight details modified. Completing all, some or none of the Loyalty Missions for your followers will affect this. Finally, the Super Powers can be upgraded collecting Data Clusters all over the simulated Steelport. This turns the game into a hybrid free roaming GTA-like game and a collect-a-thon like Banjo Kazooie.

Graphics: I didn't really notice any improvements from Saints Row 3's graphical overhaul. They still look quite impressive for a game that isn't meant to be entirely realistic. They are definitely not GTA 5 comparable, where that series captures more realism than Saints Row ever did. Even so, SRIV is still graphically stimulating.

Story: The story of the game seems to take place some time after SR3. Specifically, the Prologue mission seems to take place directly after it - and making the Save Shaundi ending canon  from SR3 - and one you disarm the nuke Cyrus is launching, you land in the White House and become the president for 5 more years. The game then takes you into a presidential meeting, where you're about to go on stage just as the Zin attack the White House. Pierce, Kenzie, Shaundi and Benjamin King are all captured and beamed up to the ship while you fight your way outside. You soon try to fight Emperor Zinyak only to fail and be forced unconscious. The story then introduces the idea of simulations and you break out of your own 1950's induced one only to be plopped into a simulated Steelport where Zinyak rules over everything and no signs of the Saints exist. Together, with Kenzie, you decide to try and break your friends out of their simulations and taking the fight to Zinyak to stop his reign of terror.


--- Rating System ---

Gameplay: 5/5 - By far, this is the best aspect of the series still for me. Dare I say that the control scheme feels better in my personal opinion than GTA 5's (specifically the shooting-while-driving aspect).  The controls are fluid and response, like SR3's. They're also incredibly easy to get used to.

Graphics: 3/5 - I'm only giving this a 3 because I feel like they didn't improve that much (if at all, it was incredibly subtle). Normally that's a bit of a bad thing given they had 2 years to work on the title.

Story: 3/5 - Another 3. I'm glad that Volition is trying to make sure Saints Row doesn't get branded a GTA ripoff (which SR1 is a direct description of that, with SR2 beginning to try and differ from GTA) but I don't like the fact the last "long game" in the series was SR2, even with a completely optional mission that concluded SR1 definitively. I'm tired of the games only having around 30 missions opposed to SR1's and SR2's 50-52 story missions. This makes them incredibly short, especially considering 70% of SR3's missions were minigame introduction missions. SR4 is also a culprit of this, but a little less this time. It's only really in Act 1 where this is a problem.  A rough translation of my rambling is that while the story is a decent attempt, it could have been better. They through themselves under the bus with "Earth being atomized" and essentially implying if there was a SR5, there'd be a different planet. Though it was apparently rumored now SR5 would be completely different, like a reboot (they should just call it Saints Row then like Tomb Raider did). The only notable thing for the story is that the recordings throughout the simulated Steelport explain the radical changes and give a "fan service" of connecting SR1 all the way to SR4.


Overall:  3.7/5 - To any SR3 fans, I'd give this a recommendation. To SR2 fans, I'd suggest manning up and playing through SR3 and then starting this up. The amount of fan service is pretty nice as SR3 attempted to be a semi-reboot (despite referencing SR2 events) and due to the negative backlash, SR4 attempts to tie everything up in the series that's happened. The Super Power mechanic is also incredibly fun to just run around in.


--- Where to Buy ---

SRIV can be purchased in any store at the moment that sells PS3 or 360 games. If you prefer the PC version, then you can get it on Steam!


--- Screenshots ---

Here are some juicy screenshots!




Monday, September 16, 2013

Updates and Stuff!

This is a Blogger update! The next Gaming Corner Review for Saints Row IV is coming soon. I've gotten caught up in continuing to write Dynasty: Origins since I'm finding it quite fun. It's an awesome way for me to release my creativity.


For those of you that just now discovered this blog, Gaming Corner will have its own page indexing the different reviews I make for different games. I went ahead and made it despite only having two reviews so far so I wouldn't forget later. If possible, I might be doing 2-3 Gaming Corners a month. Maybe more.



Furthermore, if you're interested in giving my story a read, click on the Dynasty: Origins link in the navigation bar! Until then, I'll see you guys for the next update!

Friday, September 13, 2013

Miracle of Sound is Awesome!

I found out about this fun "gaming/movie musician" via the official Saints Row Facebook page when he made a dubstp song in dedication to the 4th game's Dubstep Gun. You can view his channel here!


Now, before you click that here button, let me show you some of my favorites! Hey, wait, you already clicked that button, didn't you? I'm alone in a room now. Sigh, just like every Friday. Oh well, Peter the Wonderful Whale, how about you listen to my favorites?


Peter: Do I have to?


Yes, yes you do! Now, I'll only show my top 3 gaming/movie kinds and then show off a couple of original pieces he's done.


----- Top 3 Gaming/Movie Music Videos by Miracle of Sound ----


1)  Niko, It's Your Cousin! (GTA IV)
This song's an awesome jewel about the ongoing internet joke of Niko's cousin, Roman, constantly calling Niko himself on various acts of crime to do menial things such as go bowling, go to Burger Shot or get drunk. I rather enjoyed this!

2) Dream of the Sky (Bioshock Infinite)
This is another gem that I absolutely adore, especially with the fact the tone changes several times seemlessly within it. It's related to the story within Bioshock Infinite, I believe (never actually played this yet) and it looks like it fits damn well.


3) Rise (The Dark Knight Rises)
This is related to the movie trilogy for Christopher Nolan's Batman. It's pretty awesome and quite a motivational piece of music. Give it a listen!


---- Some Original Pieces by Miracle of Sound -----



 1) Kickback
Kickback's quite the motivational rock song. Give it a listen and tell me if you think it's as awesome as I think it is!



2) Hammers in My Head
This is probably more of my favorite than Kickback since I find it catchier and more my style of music. What about you guys?



Thursday, September 5, 2013

The Dynasty Series Tumblr and Facebook!

Hi there, everyone! Sorry that I've been somewhat inactive lately, but I'm here today to tell you all that my story series, Dynasty, now has an official Tumblr as well as an official Facebook page.


The benefits to having a Tumblr is that once I get enough followers, I'll open an "Ask Character" portion of it - where you can ask any of the primary characters questions. This includes villains such as Baron Runo, Don Vinchi and Don Bortelli.


The official Facebook page is meant to keep fans up to date with uploads and whatnot. It also houses fanart that you can submit!


Dynasty Tumblr: http://thedynastyseries.tumblr.com/
Dynasty Facebook: https://www.facebook.com/thedynastyseries


I'll get back to posting my Review Corner series soon enough! Up next for Gaming Corner: A Written Review on Saints Row 4!

Tuesday, August 27, 2013

Gaming Corner: Unepic Game Review

Welcome to another installment of Gaming Corner! Today I'll be looking at the indie game known as Unepic!




Name: Unepic
Platform: PC  
Genre: RPG  
Developer: Francisco Téllez de Meneses
 
First Impressions: Taking a page fom Castlevania's book, this looks to be a slightly more complex version of the aforementioned game. It looks like a mix of a classic and modern RPG, which isn't necessarily a bad thing to do.
 
Gameplay: The gameplay for Unepic works similarly to that of a modern RPG or an MMO. You level up a certain amount of times to attempt to achieve maximum level and each time you level, you're granted around 5-6 points to distribute to increase weapon damage and your professions with potions, elixirs, etc. You move from left to right and jump using the up arrow. You attack with your weapon and can keybind multiple keys to switch weapons or use different abilities such as potions.
  
Graphics: The graphics are all designed by Francisco himself. The entire game looks like it's a nod to his variation of the medevil times (or Castlevania). There are moments where it seems too plain or dark to see anything on screen and it doesn't give a spooky feeling of being within a large castle filled with enemies.
  
Story: The story follows a young man named Daniel in modern time playing Dungeons and Dragons with his friends. When he goes to the bathroom, the electricity goes out and he wakes up in a castle. Looking around and assuming it was just a hallucination, Daniel sets out to find a way to get out of the castle and wake up. But there's more than that than meets the eye!

--- Rating System ---
On a scale of 1 to 5, I'll rate each individual aspect of the game here.
 
Gameplay: 4/5 - This is perhaps the most important aspect of the RPG genre. Well, most genres. The RPG system here seems well thoughtout with stats, leveling up to make yourself stronger, and giving you outfits that boost your abilities differently. I do wish armor pieces were done though, as it seems better than having to switch full outfits for buffs.

Graphics: 4/5 - Graphically, this game looks amazing for only one guy working on it officially (not through translation though). It does definitely remind me of Castlevania in some instances

Story: 3/5 - The game adds humor throughout the story, though it's hit and miss at times. The story otherwise is typical of the RPG genre. Daniel tries to find a means to escape only to realize a greater evil has to be stopped.
 
Overall Rating:  3.6/5 - I'd recommend this game to those that enjoy RPGs with humor and exploration, along with bettering their character.



--- Where to Buy ---
You can purchase Unepic in two places! Either Steam or the site below!

Official Unepic Website

--- Screenshots ---- Here's some screenies!


Monday, August 26, 2013

World of Warcraft Expansion Leaked?

It has apparently come to light that the next World of Warcraft expansion has been linked via a 4Chan poster claiming to know about it before anyone else does. Unfortunately, it is from 4Chan so the topic is debatable. Down below is a copy and paste of what he's said via Paste Bin.

Sup guys, its that time of year again. As usual I post, you call bullshit, its all confirmed at blizzcon. So buckle up.
 
    World of Warcraft: The Dark Below
    >covers levels 90 to 100
    >The primary antagonist’s are Azshara and her naga, N’zoth and his faceless ones and the kvaldir clashing with the zandalari
    >No new character models planned at launch as they are getting sub race options which require more animation time
    >Zones will be connected to other locations in the game and can be accessed from above in their lore respective zones, however they can also be accessed by underground tunnels called the “Webway”, ancient aqir carved deep roads that act as deeprun tram style shortcuts to keep everything feeling connected.
    >Locations are split between underwater, underground and island based.
    >no new level of flying, climbing arachnid mounts for underground, some new aquatic mounts including a ship take their place.
 
    Zones:
    >lvl. 90-92 Azjol-Nerub, The New Kingdom: In the wake of wrath of the lich king the remaining nerubians not cursed to a life of undeath have thrived in a far less predatory environment and the hive city is once again alive with activity. However they have unearthed an artefact related to “The Final Titan” which has lead to the city nation coming under siege from Nzoth’s faceless army. They have sent envoys to both Alliance and Horde to come to the aid. The zone is an underground city complex based off the instances in wrath of the lich king
 
    >lvl. 90-92 Kul Tiras: The results of the end of the siege of Orgimmar have lead jaina on a journey of rediscovering what life and family means to her. Using the magical assets of dalaran she has relocated her home island nation just in time to discover the once peaceful port she called home is under siege by naga in unprecedented numbers. Jainas brother has located something called “The heart of neptulon” which both naga and for some reason the forsaken are seeking.
    CONT.
 
[ - ]
Anonymous 33 minutes ago No.206719409 [] >>206720212 >>206720575 >>206720590 >>206721910
 
    >lvl. 92-94 The Maelstrom: Thanks to the efforts of thrall and the earthen ring, aided by the begrudging earth mother Therazane to heal the wounds caused by Deathwings cataclysm, the once furiously churning Maelstrom has quieted. Both the explorers guild and the reliquary seek to explore the littered ring of uncharted islands around the former engine of chaos and destruction that has left a graveyard of half destroyed galleons littered around the islets that mark its outer edge. Who knows what long lost relics have come to rest on these shores?
 
    >lvl. 93-95 World’s Heart: At the centre of the aqir web way lies the centre of the colossal titan world engine. A massive installation known as the worlds heart. Once left to gather dust and lie forgotten it is now the focus of N’zoths second attempt to reorigionate the entire world in his own image. Fortunately the engine has been under the watch of an unexpected protector, Magni Bronzebeard the Diamond king of the Earthen has awoken ready to call heros to the halls below the Iron Forge to save the Worlds Heart from the old gods.
    >lvl. 94-96 Ruins of Tel’dranash: Deep below darkshore waits a labyrinthine maze of Kaldorei ruins. Spirits of long dead and long tormented Highborne roam these dead halls where the minions of the old gods seek both the origional moonwell “The tear of Elune” and to poison the roots of Teldrassil to fell the great treetop home of the Night Elves. Players are sent to explore the newly discovered entrance to the ruins in Remtravel’s Excavation by both Malfurion Stormrage and Warchief Lor’themar to stop the corruption of Kalimdors forests from the roots – and to make sure the other faction doesn’t obtain any possible long lost Highborne relics of power that may remain in the ruins.
 
    CONT.
 
[ - ]
Anonymous 32 minutes ago No.206719498 []
1291300948193.jpg (7 KB, 210x230) sounds exhentai google iqdb
7 KB
 
    >2013
    >WoW
 
[ - ]
Anonymous 32 minutes ago No.206719505 []
 
    Ded game
 
[ - ]
Anonymous 31 minutes ago No.206719527 [] >>206720212
 
    >lvl 95-97 Gishan Caverns: Taking the fight to the Naga a coalition of Goblins and Gnomes have, when not breaking out into fights over which is the better explosive the use, have excavated a series of caverns from one of the larger islands surrounding the maelstrom into deep volcanic caverns filled with giant creatures. Players will be cut off from their escape and discover why even the Naga fear to tread here.
 
    >lvl 96: The Drowned Reaches: This far below the sea even light may die. Heros that breach the danger of the Gishan Caverns find an undersea forest of dark coral, luminescent monsters and amidst the ancient Highborne temples and rotten sea vessels the unexpected reveal of the sunken ruins of Zandalar.
    Players will finally encounter the Prophet Zul, the avatar of Nzoth who is attempting to turn the imprisoned Zandalari that didn’t agree with his zealots into faceless ones for his masters army. A new faction “The Zandalar Court” are interacted with as The dethroned troll king Rastakhan pleads with the heros of both factions to defeat Zul and restore his people.
 
    >lvl 96-98: Nazjatar: Capital city of the Naga, seat of Queen Azshara, this ethereal city of lights at the bottom of the ocean has seen better days. The cataclysm rocked the world to its core, the ocean floor did not escape and nor did the city. Players have freed the Kraken from the nagas influence and in their frenzy are crushing the city beneath them.
    The naga appear to be on the retreat and the Alliance and Horde move in to end them. Never questioning just what they might be retreating to.
 
[ - ]
Anonymous 31 minutes ago No.206719576 [] >>206720212
 
    >lvl 97-99: Nya’lotha, The Dead City: Following the Naga into the rift leads players to a sight that would drive a weaker resolve mad. Neither truly organic or Architecture we see the form of an Old God released. N’zoth does not reside in Ny’alotha, he IS Ny’alotha. An endless city of Madness and Despair twisting and winding in impossible ways in every direction. Players must take down all of N’zoth’s Generals and the remaining Naga before entering the core of N’zoth at the center of the tormented land.
 
    >lvl 100: The Rift of Aln/The Nightmare: Neither part of Azeroth or the Emerald Dream proper, The Rift of Aln is N’zoths pathway into the dream. His attempts to rebuild the world to his liking have failed multiple times in Azeroth. In a last ditch effort he has pushed through the bonds that kept his nightmare echo contained now that the green flight has lost most of its power. If the heros of Azeroth cannot stop N’zoth then he will rewrite the dream and endless darkness will pour from the worlds Emerald portals and drown the lands in eternal shadow.
 
[ - ]
Anonymous 30 minutes ago No.206719640 [] >>206719996 >>206720059 >>206720212 >>206721050 >>206721592 >>206721608
 
    Dungeons:
    >Tomb of Sargeras
    >Bloodsail Cove
    >Mak’ara
    >The World Engine
    >Zandalar, The Drowned Treasury
    >Zandalar, Archive’s of History
    >Crypts of the Highborne
    >Heroic Blackfathom deeps
    >Heroic Azjol Nerub
 
    Raids:
    >The Abyssal Maw
    >Palace of the Consort
    >The Echoing Darkness
 
    Scenarios:
    >Whispering Woods
    >Faceless Invasion (Ironforge)
    >Naga Invasion (Silvermoon)
    >Too greedily and Too Deep
    >A Pirates Wedding Party
    >Horns of the Kval’dir
    >Blazing Shipyard
    >Infiltration
    >Tears of Elune
    >Battle for Gilneas
    >Battle for the Undercity
 
    Battlegrounds:
    >Defense of the Alehouse
    >Azshara crater
 
[ - ]
Anonymous 29 minutes ago No.206719689 [] >>206719934 >>206720169 >>206720212 >>206720349 >>206721210
 
    New system: PATH OF THE TITANS
    An account wide progression system where all characters on one account earn “Titanic Experience” that increases progression for all characters on the account in the new system. Sharing perks such as mounts at level 10 and +10% honour points in battlegrounds it allows players to enjoy the game on any character without feeling like they are being hindered too much by changing character.
    Milestones will also include cosmetic gear, rare cosmetic glyphs and booster packs for Blizzards Hearthstone digital CCG
 
    NO
    >new class
    >new races
    >models at launch
    >4th specs across the board 
That’s your lot, see you next time folks.

This is pretty elaborate, but I'm fairly confident it's a hoax. We just have to wait until Blizzcon, huh?

Saturday, August 24, 2013

Gaming Corner: Game Developer Tycoon Review

Hi there, everyone! It's time for the first installment of the Gaming Corner! This is where I'll write down reviews of games and then link them at the end if I recommend the game or not.





Name: Game Developer Tycoon
Platform: PC
Genre: Simulation
Developer: Greenheart Games

First Impressions: This game looks rather simplistic and one would think the simpler the style, the least amount of effort would be put into this. It does have more potential than what we've received, but this was Greenheart Games' first indie game and it looked very promising to keep you busy for hours!

Gameplay: The gameplay within Game Dev Tycoon is the same as an isometric 2D simulation game (think SimCity, but with a gaming company). A player will start off in their garage in the early 80's, working on smaller games and work their way up into the big leagues, going as far as being able to create AAA games and research more materials for a game, along with hiring more staff.

Graphics: The graphics are 2D and simplistic as they weren't the primary focus of the game. They are still very appealing and easy on the eyes, which is a bonus. You can tell a computer from a TV, a male character from a female, and so on. In a simulation game like this one, graphically speaking isn't as important as gameplay.

Story: The story within Game Dev Tycoon is probably predictable. Start up your own gaming business and work your way to the top and don't go bankrupt. The story mode actually does end after the release of the PlayStation 4, Xbox 720 (or One now), and Nintendo Wii U, but you can keep on playing after that.


--- Rating System ---

On a scale of 1 to 5, I'll rate each individual aspect of the game here.

Gameplay: 4/5 - The most important feature for a simulation game and this game does it pretty well. There are some problems, with the extreme limitations on how games are produced, but it's still the best part of the game.

Graphics: 3.5/5 - Graphically speaking, it is satisfying but I feel like it could have been more well polished.

Story: 3/5 - The storyline here is extremely basic, so it is not too impressive.

Overall Rating: 3.5/5 - I'd recommend this game for anyone who wants to kill some time and is interested in a simulation game. I, however, would not recommend this to people who wouldn't enjoy a simulation game such as this. I enjoyed this experience with Game Dev Tycoon personally.




--- Where to Buy ---


You can buy it here at Greenheart Games's website!

--- Videos ----

Is that not enough to convince you guys? Alright then! Here's a gameplay video I made a little while ago about it. It's rather long, so just take a look!



Writer's Corner: Stories!

Well, well, well. This is a bit awkward. As I mentioned in the previous blog, I love to write. I've been doing it off and on since perhaps the beginning of high school.


I've done my share of genre attempts. Science fiction, war based and so on. Most of them weren't typed up, but I do have a few that were.


1) Hazel Weatherfield

This was an assignment in my 10th grade class, where I was instructed to create a short story based on the fictional character from the Catcher in the Rye named Hazel Weatherfield. I decided to go the same route Kids Next Door went with making ridiculous assumptions that young kids had a huge organization, milk mafias, and so on. It focused on Hazel as a detective and being hired to track down two stolen toys, only to stumble upon the Bear Murderer himself. If you're interested in giving it a read, click the link below!

Hazel Weatherfield Short Story

2) The Dynasty Series

Recently, I had become inspired to create a world through writing. While working on a game packet idea, I came up with an original series of mine called Dynasty. The idea packet lead to me thinking of an interesting prologue to it and one thing lead to another with it and now I'm writing a long story with at least three arcs!

The only arc available right now to read is the Origins arc.
It's currently hosted on deviantART and FictionPress. It also has a Facebook!

It follows a young Acrolyte named Lane Silverbane as he gets used to life on his own and tries to better himself as a Cryptic Soldier. When witnessing an act of injustice within the military, he forcefully resigns and seeks refuge elsewhere. He runs into trouble with a crime syndicate called the Crimson Gavel and begins to work for them for a while, but as he does, he uncovers the intentions behind the leader of the Cryptic Guard - Baron Runo Von Largon - and the Crimson Gavel. Can he find a way to stop the injustice?

Click the link below or on the navigation bar up top to read the Origins arc!

Note: You're free to review/critique but please be constructive and not like Simon Cowell!


Dynasty: Origins Link


Welcome to My Corner!

Welcome to Crash Freak's Corner everybody! Here I will be covering my basic ideas, likes, some written reviews instead of video reviews, and so forth. I'll be using this as a means to vent my ideas, opinions and whatnot as I've seriously slowed down on video production due to lack of equipment. Don't fret though, I plan on attempting to do more YouTube videos when I have time!



A Little About Me


I'm currently in college going for an Associate's Degree in a program called Video Game Foundations, where I learn how a game is made and how all the parts work. I'm on my final semester for my degree and boy am I nervous!


I'm a pretty big game, I enjoy comics and I love to write. I'm more of a Sony PlayStation fanboy, but I give other gamers for the Xbox series, Nintendo's consoles and even PC the time of day. I'm just not going to yell at you for liking something different.


Well, that's all for now! I plan on at least posting once a day for you guys!

Viewings!